
thinkingParticles offers one of the most advanced and sophisticated particle
dynamic engines available for 3ds Max. Physically accurate particle dynamics
need to have accurate values to calculate the correct dynamic solution.
The Mass Operator is used to assign a specific mass value
to the particles.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off'. You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Particle - (Particle) This input data stream reads in the currently
selected particle group that is to have mass assigned to. This data stream
MUST be connected and will be highlighted yellow if it
is not.
Mass - (Mass) This input data stream is used to override the Mass
spinner value.
Mass Variation - (Scalar) This input data stream is used to override
the Variation % spinner value.
Size As Mass - (Bool) This input data stream is used to override
the Size As Mass checkbox value.
No Operator Outputs.

Mass - This parameter sets the mass for each single particle connected
to the Particle input data stream port. Be aware that this value is a
dimensionless value - it does not correspond to a specific unit of measurement
(like pounds, kilograms, etc.). Rather it is a relative value - something
with a mass of 2 will be twice as heavy as another particle with a mass
of 1.
Variation % - Increase the variation amount, if you do not want
to assign the same mass amount to every particle in the group connected
to the Particle input data stream.
Size As Mass checkbox - When this checkbox is active, all of the
particle sizes will be calculated and their relative size will be applied
as their mass. This was added so that when doing particle animations such
as fragmentation, that the bigger chunks were automatically handled as
heavier.