Mass Operator

 

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thinkingParticles offers one of the most advanced and sophisticated particle dynamic engines available for 3ds Max. Physically accurate particle dynamics need to have accurate values to calculate the correct dynamic solution. The Mass Operator is used to assign a specific mass value to the particles.

Operator Inputs 

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off'. You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Particle
- (Particle) This input data stream reads in the currently selected particle group that is to have mass assigned to. This data stream MUST be connected and will be highlighted yellow if it is not.

Mass
- (Mass) This input data stream is used to override the Mass spinner value.

Mass Variation
- (Scalar) This input data stream is used to override the Variation % spinner value.

Size As Mass
- (Bool) This input data stream is used to override the Size As Mass checkbox value.

Operator Outputs 

No Operator Outputs.

Rollout Menu 

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Mass
- This parameter sets the mass for each single particle connected to the Particle input data stream port. Be aware that this value is a dimensionless value - it does not correspond to a specific unit of measurement (like pounds, kilograms, etc.). Rather it is a relative value - something with a mass of 2 will be twice as heavy as another particle with a mass of 1.

Variation %
- Increase the variation amount, if you do not want to assign the same mass amount to every particle in the group connected to the Particle input data stream.

Size As Mass checkbox
- When this checkbox is active, all of the particle sizes will be calculated and their relative size will be applied as their mass. This was added so that when doing particle animations such as fragmentation, that the bigger chunks were automatically handled as heavier.